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Subject: Re: Q&A with Feng-Hsiung Hsu

Author: Vincent Diepeveen

Date: 15:28:37 10/16/02

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On October 16, 2002 at 17:44:11, Jeremiah Penery wrote:

If you search for me postings a few years ago you
will see already that i quote there that DIEP and
Schach and older The King versions and
all programs that use singular extensions, that they
completely die when getting at depths 10-12 ply
where you get near the tactical barrier,
which i defined to be around 12 ply for most
game positions back then.

It still happens. At 10 ply singular extensions are
just 60% of the plies possible in DIEP. at 12 ply
it's already possible at 70% of the plies to get
extended and extended.



>On October 16, 2002 at 11:05:50, Uri Blass wrote:
>
>>On October 16, 2002 at 09:40:21, Jeremiah Penery wrote:
>>
>>>On October 16, 2002 at 07:31:01, Vincent Diepeveen wrote:
>>>
>>>>On October 15, 2002 at 13:31:07, James Swafford wrote:
>>>>
>>>>There is 2 things
>>>>
>>>>  a) theoretic branching factor without nullmove
>>>>
>>>>that's true for the last so many plies of deep blue and
>>>>the theoretic truth.
>>>>
>>>>  b) branching factor with hashtable.
>>>>
>>>>You will see that deep blue is somewhere, like all software programs
>>>>in the middle of this.
>>>>
>>>>126 mln nodes a second. And it got like 12 ply with a bit more
>>>>than 3 minutes.
>>>>
>>>>that's like total branching factor =  12th root from
>>>>126 mln * 180 seconds = 6.0
>>>
>>>If you mean (180*126m)^(1/12), that equals 7.294.
>>>
>>>>So the real overall b.f. which was achieved was 6.0
>>>>
>>>>that's lower than the theoretic branching factor of sqrt(40^18)
>>>
>>>If a decent program didn't have a lower number than the 'theoretic branching
>>>factor...' I'd be very surprised.
>>
>>I believe that it is possible to get
>>a good program with branching factor of 6
>>and a lot of extensions.
>
>I didn't say it was impossible, I said I'd be surprised by it.  However, now
>that I think about it, Chessmaster might have that kind of branching factor.
>
>>I see no contradiction
>>plies do not have to be eqvivalent.
>
>Ah!  This is the important statement.  Vincent seems not to understand it.
>
>>>BUT, if you insist on this number, and you think they only got 12 plies, they
>>>need to search 4096000000 nodes for 12 plies.  They can accomplish that in 32.5
>>>seconds with 126M n/s.  12.2 plies takes 47 seconds.  In 180 seconds, they can
>>>do 12.93 plies, in fact.  sqrt(40) is a branching factor of 6.32.  With a
>>>branching factor of 6, they can reach 13.3 plies in 180 seconds based upon your
>>>formula.
>>
>>No
>>
>>You forget that there is also a constant.
>>If the number of nodes to get depth n is
>>a*6.32^n I see no problem.
>
>Problem with what?
>
>The real problem here is trying to calculate their branching factor with this
>formula.  The formula assumes the search tree is perfectly uniform, and theirs
>was highly NON-uniform.  Therefore this particular calculation is meaningless.
>I only used it because Vincent seemed insistent upon using it.



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