Author: ujecrh
Date: 07:07:41 10/17/02
When two human players play each other, if one takes a lot of time for a move usually the opponent also takes this in account for his next move as it is often a sign of a critical step in the game (tactically or positionnaly). This is somewhat used by chess programs because they ponder but isn't this worth implementing in a chess engine? We can track opponent's thinking time and, without trying to match it, add some time or search extensions when an unusual delay has occured. Ujecrh
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