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Subject: Can opponent's thinking time be a search/eval parameter?

Author: ujecrh

Date: 07:07:41 10/17/02


When two human players play each other, if one takes a lot of time for a move
usually the opponent also takes this in account for his next move as it is often
a sign of a critical step in the game (tactically or positionnaly).

This is somewhat used by chess programs because they ponder but isn't this worth
implementing in a chess engine?

We can track opponent's thinking time and, without trying to match it, add some
time or search extensions when an unusual delay has occured.

Ujecrh



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