Author: Gian-Carlo Pascutto
Date: 12:42:31 10/17/02
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On October 17, 2002 at 15:20:50, Uri Blass wrote: >At very fast time control of 1-6 seconds per game even my engine can play it. > >In that case it does not see that RxN is losing and only after QxN it can see >that the pawn endgame is lost so it choose RxP > >In 10 seconds per game it avoids RxN. You don't have square-of-the-pawn? -- GCP
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