Author: Gian-Carlo Pascutto
Date: 15:05:40 10/17/02
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On October 17, 2002 at 10:07:41, ujecrh wrote: >When two human players play each other, if one takes a lot of time for a move >usually the opponent also takes this in account for his next move as it is often >a sign of a critical step in the game (tactically or positionnaly). > >This is somewhat used by chess programs because they ponder but isn't this worth >implementing in a chess engine? > >We can track opponent's thinking time and, without trying to match it, add some >time or search extensions when an unusual delay has occured. Sjeng does this. When the opponent is taking an unusual amount of time and uses much of the clock, it will play more carefully itself. -- GCP
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