Author: Robert Hyatt
Date: 15:12:02 10/17/02
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On October 17, 2002 at 16:34:08, Murray wrote: >On October 17, 2002 at 10:07:41, ujecrh wrote: > >>(snip) >>We can track opponent's thinking time and, without trying to match it, add some >>time or search extensions when an unusual delay has occured. >> > >But humans also ponder when the computer is thinking. It could be argued that if >the human is having to spend a long time thinking in a difficult position, the >computer should play just as quickly or quicker than normal, to reduce the >human's chance of seeing through the complications. > >Murray Cash If the computer had any _idea_ about what makes up a complex/hard-to-analyze position, this would be a good plan. But it doesn't have a clue about whether the opponent has an easy or difficult position to play, and trying to play games with time usage will more often than not blow up in your face....
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