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Subject: Re: Can opponent's thinking time be a search/eval parameter?

Author: Robert Hyatt

Date: 20:48:27 10/17/02

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On October 17, 2002 at 19:57:41, Uri Blass wrote:

>On October 17, 2002 at 18:12:02, Robert Hyatt wrote:
>
>>On October 17, 2002 at 16:34:08, Murray wrote:
>>
>>>On October 17, 2002 at 10:07:41, ujecrh wrote:
>>>
>>>>(snip)
>>>>We can track opponent's thinking time and, without trying to match it, add some
>>>>time or search extensions when an unusual delay has occured.
>>>>
>>>
>>>But humans also ponder when the computer is thinking. It could be argued that if
>>>the human is having to spend a long time thinking in a difficult position, the
>>>computer should play just as quickly or quicker than normal, to reduce the
>>>human's chance of seeing through the complications.
>>>
>>>Murray Cash
>>
>>
>>If the computer had any _idea_ about what makes up a complex/hard-to-analyze
>>position,
>>this would be a good plan.  But it doesn't have a clue about whether the
>>opponent has an
>>easy or difficult position to play, and trying to play games with time usage
>>will more often
>>than not blow up in your face....
>
>The computer may ponder about all the possible moves but use different time for
>different moves(I remember that I read that this idea is used by aristarch).
>
>If based on the scores it can see that there is a forced move it can give it
>almost all of the time but if it see 5 moves with almost the same score it can
>continue to analyze them and use almost 1/5 of the time for everyone of them.

This idea is simply no good.  I have explained why a dozen times or two, over
the past 10 years...  It doesn't work now.  It didn't work 20 years ago.  It
won't
work 20 years from now either.

The _best_ way to ponder is to pick the best move and go with it, unless the
program
is so bad it can't predict right even 50% of the time, which is very low...

>
>If the opponent use 30 minutes for his move when the average time is 3 minute
>per move and the computer used 5 minutes to ponder about the move that was
>played then the computer may reply in 0 seconds.
>
>
>Uri



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