Author: Gian-Carlo Pascutto
Date: 23:17:45 10/17/02
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On October 17, 2002 at 13:19:09, Dieter Buerssner wrote: >On October 17, 2002 at 04:51:28, Christophe Drieu wrote: > >>[D] 8/4k3/4p3/pp5p/6p1/2P2rP1/PPK2R1P/8 w - - 0 1 >> >>Rxf3 ! > >I think, this is not easy at all for engines. Sure - some code that takes into >account that far away passed pawns (or candidates) can't be stopped by a K >while some connected passed pawns can, would help here. I have some such code, but in this case, the c3/c4 passer is not considerd 'far away' enough to be a winning advantage. If I change this, it will play the move, but then of course the second positions is also valued incorrectly. I agree it is very hard to get both positions on pure knowledge. -- GCP
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