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Subject: Re: Windows (2000) questions

Author: Miguel A. Ballicora

Date: 06:04:35 10/19/02

Go up one level in this thread


On October 19, 2002 at 06:23:10, Koundinya Veluri wrote:

>On October 19, 2002 at 03:33:56, martin fierz wrote:
>
>>On October 19, 2002 at 01:04:21, Koundinya Veluri wrote:
>>
>>>On October 19, 2002 at 00:39:19, martin fierz wrote:
>>>
>>>>On October 19, 2002 at 00:27:44, Koundinya Veluri wrote:
>>>>
>>>>>On October 18, 2002 at 18:43:15, Gian-Carlo Pascutto wrote:
>>>>>
>>>>>>On October 18, 2002 at 18:35:32, martin fierz wrote:
>>>>>>
>>>>>>>so your book doesn't fit into your memory? wow, that thing must be huge! or
>>>>>>>maybe it's just that i'm spoiled with my GB-machine :-)
>>>>>>
>>>>>>On my machine it does, but I don't want to make the assumption it
>>>>>>will on all machines, so the code uses fseek/fread/fwrite.
>>>>>>
>>>>>>I have 768M RAM. The book is 16M, the PGN is 153M. Windows is
>>>>>>*continously* busy with the disk and my program is getting <5%
>>>>>>CPU time. That's redicolous.
>>>>>
>>>>>If your pgn is too fragmented, that would explain the heavy disk access. Try
>>>>>defragmenting it. I've built books from some huge pgn files that were much
>>>>>larger than my ram and still had no problems. Even disabling caching completely
>>>>>shouldn't slow the program down that much. Probably your pgn file is fragmented
>>>>>on your windows partition and isn't fragmented on your linux partition.
>>>>>
>>>>>Koundinya
>>>>
>>>>if his book generator is doing what i think it should be doing (reading in one
>>>>PGN file after another, and writing the book to disk from time to time), then
>>>>the read operation is negligible compared to the write of 16MB (which is what he
>>>>says his book file size is).
>>>>there is no way that reading games from HD is going to take any time at all -
>>>>remember, GCP says he is only doing a few 10 games/s, and that kind of lousy
>>>>performance cannot be due to harddisk reading, however fragmented it is.
>>>>
>>>>aloha
>>>>  martin
>>>
>>>Although I admit that I have no idea what his book builder is doing, I don't
>>>agree that reading 153 MB of formatted text data is negligible compared to
>>>writing 16 MB of unformatted binary data, especially since the program has to
>>>wait for each read operation to complete while it doesn't have to wait for a
>>>write operation to complete. I can't find another reason for that much disk
>>>access, but I assume it's not the writes that are clogging up because they can
>>>easily be cached while the reads cannot. You're probably right though that 10
>>>games/s is too slow for only fragmentation to affect.
>>>
>>>Koundinya
>>
>>as far as i understand it, he is reading the 153MB once, but writing the 16MB
>>multiple (thousands of!) times. that's why i said the read was negligible.

Now I do not understand. How is it possible to write 16MB thousands of times?
Then it is trying to sort at the same time it is processing the entries?

Miguel



>>
>>aloha
>>  martin
>
>Oh I misunderstood that. Now I see what's going on.
>
>Koundinya



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