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Subject: Re: What is a combination? Define it please!

Author: Don Dailey

Date: 12:26:39 09/06/98

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On September 06, 1998 at 14:55:16, Robert Henry Durrett wrote:

>On September 06, 1998 at 14:27:08, Don Dailey wrote:
>
>>>>Shall we try it on the group?   What is a combination?  Give an answer
>>>>that has no ambiguity whatsoever.   I have never seen one in any book,
>>>>but I've seen many attempts.  You may be able to come up with a strict
>>>>definition of what a combination is, but I'll be many will disagree
>>>>about what this definition should be.   Your definition will probably
>>>>not match peoples perception of what they think a combination is.
>>>
>>>>- Don
>>>
>>>
>>>   An interesting game. I tried to give an objective definition of a
>>>combination. at first sight it seemed easier than it was in reality! Here is my
>>>attempt :
>>>
>>>
>>>Combination : A series of 2 or more consecutive moves involving the sacrifice or
>>>investment of material, and by which the player that initiated it gains some
>>>sensible benefits whatever his/her opponent play to counter it. The benefits
>>>could be a greater material win in the end or in another form (e.g. a huge space
>>>advantage, a strong passed pawn etc.).
>>>
>>>
>>>
>>>   Having said that, I will now give (I did not look at it before writing mine)
>>>the one of IM Nicolas Giffard in his book "Le guide des echecs" (that could be
>>>translated as "The Guide of Chess". The translation is from me :
>>>
>>>
>>>Combination: A series of moves from one side provoking forced or almost forced
>>>replies, allowing to achieve a concrete goal. A combination correctly realized,
>>>this way, could bring a small advantage or as well the checkmate of the
>>>opponent.
>>>
>>>Serge Desmarais
>>
>>
>>Nice try, but not good enough!  Not to worry, I don't think I can do
>>much better.
>>
>>The Serge Desmariais definition is more ambiguous than yours!  He
>>did not even define what a concrete goal is.  I suppose it does
>>not matter, it's only important that your combination achieves
>>whatever you define to be your own personal concrete goal.
>>
>>Your definition does not tell me anything about when the huge win
>>or advantage was achieved.  Do you determine this by doing a
>>quies search and trusting the results?   You have to use a lot
>>of human judgement to determine if your move sequence fits the
>>definition.  In other words it will be possible in principle to
>>contruct borderline cases where experts will disagree.
>>
>>The definition must be completely free of any ambiguious terminology.
>>100/100 people should be able to apply your defintion to any
>>sequence of moves and determine exactly where a combination starts
>>and stops.
>>
>>- Don
>
>If you want to be completely rigorous about this you must treat this the same
>way a mathematician develops a theory, such as boolian algegra.  In every case,
>the theory is founded on unproven axioms.  Then there is a bunch of definitions
>and theorems, connected by proofs.  The steps in the proofs must be generally
>accepted as being valid, but the validity of the steps in logic cannot be proven
>and are like the unproven axioms which form the foundation of any mathematical
>theory.
>
>Note that definitions are never proven!  They are selected by those who are
>developing the theory.  If the theory is being developed by a group of people,
>as the case here, then everybody must agree on the ACCEPTABILITY of the
>definitions, but not on the "truth or falseness" of the definitions.  There is
>no such thing as a "true" definition or a "false" definition.  But there sure
>can be "ambiguous" definitions.  These ambiguities become apparent whenever a
>proof is attempted in which the assertion to be proven uses the defined term as
>part of the definition.
>
>I suggest that some "reasonable-sounding" definitions be selected and see where
>they lead.  If a term later proves to be poorly defined, there is always the
>opportunity to change the definition.
>
>But this is the BIG question:  Do you guys really want to go through all of
>this?


Perhaps it is worth it, perhaps not.

I can define a combination in a very sterile way.  Construct a chess
program with no evaluation other than 1 3 3 5 9 material scores for
pieces.  Full width search, no extensions, classic quies search with
infinite cpatures, no checks in quies, mate is 9999 and draw is zero.

A combination is defined as the PV (or any possible PV) returned from
a 2 ply or greater search, where the score returned is greater than
the score returned by the 1 ply search!  The combination ends at the
shallowest depth where this material win is seen and is defined by
the principal variation.

It's ugly but I believe it is strict and would un-ambiguously define
a combination and approximately matches the book definition.  Of
course it makes goals other than winning material invalid and also
will return move sequences that might not really work in a real
game.  For instance you may win a queen but get mated later!

Another problem is that the first or "key" move may be completely
unremarkable.   We could add that the first move must be a capture
or check but this will still fail in some cases to be remarkable
(since the move might be a simple and necessary recapture)

Trying to nail down a sense of where the combination started is
difficult.  My definition is artificial and sterile.


- Don



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