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Subject: Re: What is a combination? Define it please!

Author: Don Dailey

Date: 13:36:27 09/06/98

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>
>   Why code a definition of combination in a chess program? For the program to
>say, as a game comment "Starting a combination" and "End of combination"? Every
>player makes combinations ; some are tougher to find/calculate while others are
>quite simple (mate in 2 starting with a pseudo-sacrifice, for one). In fact,
>there are a lot of things that we do, in chess or just the lafe itself, and
>while doing these well, we would not be able to define/describe them
>"perfectly". In fact, there is only one chess game. We did create vague concepts
>of strategy (positionnal play)/tactics, opening/middlegame/ending,
>pseudo-sacrifices/real sacrifices, open/close/semi-open (semi-close) games etc.


I think it would be an interesting feature in a chess program, to
actually identify each combination, in a format suitable for inclusion
in a problem set for instance.   A program that does human like
annotation could use a feature like this.  Can you imagine a program
announcing that a certain move loses to the following combination?
It would be cool, but would be kind of silly if the combination was
simply to push a passed pawn 2 more squares to queen.  That is not
a combination right?



>   Exactly WHEN is the opening stage over? When ALL the pieces are out AND the
>castling was done for both sides? But there are games in which NO SIDE do
>castle! Or maybe it is when all the pieces have moved at least once? Or is it on
>a certain move number? 12th move, 15th move? And when a chess program has an
>"opening" line that goes from move 1 to move 30, aren't 2/3 of the moves in the
>middlegame/ending, instead of the opening?

Now you are getting the idea!   NONE of these terms are rigoursly defined,
and I'm not actually saying they should be, but it is interesting
nonetheless.



>   The same could apply to the 1.e4 leads to an open game/1.d4 leads to a closed
>game. There are games in which it is just the opposite! And when we say that the
>ending stage is when N or less pieces are on the board for both camps or the
>only way to win is with prommoting a pawn to a queen, there are exceptions.
>These esceptions are when one camp is still attacking and trying to create a
>mating net with the pieces he/she actually has, without thinking of advancing a
>pawn to queen and the amount of pieces on board is very small!
>
>
>Serge Desmarais





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