Author: Sune Fischer
Date: 08:43:28 10/22/02
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On October 22, 2002 at 11:36:59, Robert Hyatt wrote: >On October 22, 2002 at 10:13:11, Sune Fischer wrote: > >>I'm trying to implement support for the >>Nalimov endgame tables and are having a minor(?) problem. >> >>By reading the source of Beowulf and the probe.txt file >>I have managed to initialize the tables and probing is also >>partly successful. It findes the table, but probing it >>doesn't work: >> >>value = L_TbtProbeTable(iTB, colour, index); >>if(value == L_bev_broken) return 0; >> >>I get the return here. >> >>Since the whole setup is more or less a black box for me, >>I have no idea what can be the cause of this, any suggestions? >>I have also a few questions, first of which is Beowulf specific. > >I would suspect that you are not passing the position in correctly. And what >you >pass in might well be a "broken" position (two pieces on the same square, no >pieces >on any square, etc...) Well it did take me some time to figure out how to build those piece lists, but I printed them out and they look alright I think. Looks like it was a simple cache problem after all. -S.
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