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Subject: Re: Problems Probing

Author: Sune Fischer

Date: 08:43:28 10/22/02

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On October 22, 2002 at 11:36:59, Robert Hyatt wrote:

>On October 22, 2002 at 10:13:11, Sune Fischer wrote:
>
>>I'm trying to implement support for the
>>Nalimov endgame tables and are having a minor(?) problem.
>>
>>By reading the source of Beowulf and the probe.txt file
>>I have managed to initialize the tables and probing is also
>>partly successful. It findes the table, but probing it
>>doesn't work:
>>
>>value = L_TbtProbeTable(iTB, colour, index);
>>if(value == L_bev_broken) return 0;
>>
>>I get the return here.
>>
>>Since the whole setup is more or less a black box for me,
>>I have no idea what can be the cause of this, any suggestions?
>>I have also a few questions, first of which is Beowulf specific.
>
>I would suspect that you are not passing the position in correctly.   And what
>you
>pass in might well be a "broken" position (two pieces on the same square, no
>pieces
>on any square, etc...)

Well it did take me some time to figure out how to build those piece lists, but
I printed them out and they look alright I think.
Looks like it was a simple cache problem after all.

-S.



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