Author: Bob Durrett
Date: 14:35:52 10/24/02
Go up one level in this thread
On October 24, 2002 at 14:33:30, Sally Weltrop wrote: >On October 24, 2002 at 13:20:53, Bob Durrett wrote: > >>On October 24, 2002 at 13:13:44, Sally Weltrop wrote: >> >>>On October 24, 2002 at 13:09:46, Bob Durrett wrote: >>> >>>> >>>> >>>>Such an engine would search for and find moves which meet the same criteria used >>>>by human GMs when they try to decide whether or not to play a risky but >>>>promising move. >>>> >>>>Why do this? Answer: It might be fun to play against such a monster. >>>>Especially if it were very innovative and creative in selection of it's >>>>sacrifices. >>>> >>>>Here, I am talking about a chess engine designed to accept some calculated >>>>risks. Not the current crop which always tries to play the "best" move. >>>> >>>>The chess engines are already good enough to whip most of us. Why not try to >>>>find ways to make their play more interesting? Having them play some >>>>speculative chess would add interest. They would still whip most of us even if >>>>some of the speculative sacs proved to be unsound. >>>> >>>>The engine should be programmed to play speculative moves such that the >>>>refutation is very hard to find. >>> >>>Chess System Tal >>>WChess >>>MChess >>>Virtual Chess >>> >>>and I am sure there are plenty more that I haven't thought of >>>> >>>>Bob D. >> >>Thanks, Sally. But are they any good? I was really thinking about having a >>program at the top level. One which might be used successfully against top GMs. > >Unless your Tal speculative moves will fail against the top GM's so you'll never >find one there. All the programs I mentioned you should try sometime. You will >find they can beat most rated players even GM's >> >>I fear that the examples you quoted may be the "pathfinders" or "first >>attempts." Or, worse, just ways to test the market. >> >>Bob D. How could I configure a suitable test? Playing against them myself would prove nothing since I'm just a chess amateur. How to test? Bob D.
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