Author: Miguel A. Ballicora
Date: 19:15:03 10/24/02
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On October 24, 2002 at 17:49:17, Uri Blass wrote: >On October 24, 2002 at 14:41:24, Robert Hyatt wrote: > >>On October 24, 2002 at 14:04:07, Fernando Villegas wrote: >> >>>I wonder if every or some commercial prorams has the same "panic mode" DB had. >>>Sometimes I gues they does have one. At leats after some move that does make >>>them happy, I have observed that time allotment change, depth of the search >>>deepens and so on. Chris, Ed? >>>Fernndo >> >> >>I think that since Bert and I first published the "using time wisely" paper in >>the JICCA >>many years ago, _everybody_ has been doing that in some form or another. > > >Programs use more time after a fail low and it is a correct decision but I do >not know about single program that use always more time at slower time control(I >hope that my next movei is going to be the first) > >How much time does your program use for it's move when it is not in book in the >following situation(assume that the position is the same position and the >question is only to say when it use more time) >1)5 hours/1000 moves+1 hour/rest of the game >2)2 hours/40 moves+2 hours/rest of the game >3)2 hours/40 moves+10 minutes/40+110 minutes/rest of the game >4)2 hours/80 moves+2 hour/rest of the game >5)2 hours/game > >Common sense tells me that you should have >time(1)>time(2)>time(3)>time(4)>time(5) > >I suspect that a lot of programs are going to get >time(1)<time(2)=time(3)>time(4)<time(5) Gaviota uses 1 > 2 = 3 > 4 > 5 since 2 and 3 are not supported by winboard (and Gaviota is a winboard engine)it is not that important to implement a difference, at least now. Miguel > >other programs may do another mistake and have as a rule time(3)=time(4)=time(5) > >I doubt if you are going to find a single free or commercial program with >time(4)>time(5) > >Uri
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