Author: Uri Blass
Date: 01:10:33 10/25/02
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On October 24, 2002 at 18:45:10, Dieter Buerssner wrote: >On October 24, 2002 at 17:49:17, Uri Blass wrote: > >[...] >>4)2 hours/80 moves+2 hour/rest of the game >>5)2 hours/game > >[...] >>I doubt if you are going to find a single free or commercial program with >>time(4)>time(5) > >If I am not overlooking anything, Yace will use more time for 4), than for 5) >This, without considering the second time control in 4). For my version, that >played in Paderborn 2001, (time control from memory was 90 min/ 40 move, 30 min >for the rest of the game) I used some specific time algorithm (I was too lazy to >make it general). > >Regards, >Dieter Public movei will use the always the same time in 4 and in 5(it simply use the same time if the number of remaining moves is bigger than 30). It does not make sense but at least it is less illogical than programs that simply divide the time by the number of the remaining moves. Latest (not public) movei does better. Note that when I say > I mean > in part of the cases and not for every position. There are cases when the time is the same because movei always play a move after finishing iteration except cases when there is a danger of losing on time. Uri
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