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Subject: Re: Just comparing lists...

Author: Uri Blass

Date: 07:33:05 10/25/02

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On October 25, 2002 at 10:23:59, Andreas Guettinger wrote:

>On October 25, 2002 at 08:59:55, Uri Blass wrote:
>
>>On October 25, 2002 at 08:43:12, Andreas Guettinger wrote:
>>
>>>On October 25, 2002 at 08:25:48, Uri Blass wrote:
>>>
>>>>On October 25, 2002 at 08:04:37, Andreas Guettinger wrote:
>>>>
>>>>>On October 25, 2002 at 07:49:17, Uri Blass wrote:
>>>>>
>>>>>>On October 25, 2002 at 07:43:52, Andreas Guettinger wrote:
>>>>>>
>>>>>>>On October 25, 2002 at 07:12:38, Uri Blass wrote:
>>>>>>>
>>>>>>>>On October 25, 2002 at 06:51:45, Sune Fischer wrote:
>>>>>>>>
>>>>>>>>>On October 25, 2002 at 06:29:07, Uri Blass wrote:
>>>>>>>>>>No
>>>>>>>>>>I did not think only about crafty.
>>>>>>>>>>There were other cases when programmers released versions with no improvement or
>>>>>>>>>>at least it is not clear if there was an improvement:
>>>>>>>>>>Gandalf,Nimzo,Mchess,Genius
>>>>>>>>>>
>>>>>>>>>>Uri
>>>>>>>>>
>>>>>>>>>Based on eng-eng matches I guess.
>>>>>>>>>
>>>>>>>>>-S.
>>>>>>>>
>>>>>>>>I think that most people care only about them.
>>>>>>>>I do not care about games against humans because it is clearly only a question
>>>>>>>>of time until computers beat humans at all time controls.
>>>>>>>>
>>>>>>>>comp-comp is the interesting struggle and being better in comp-comp can also
>>>>>>>>help to get better results against humans.
>>>>>>>>
>>>>>>>>Computer also can play for the same ideas that humans play so being better at
>>>>>>>>beating them means in most cases also being better against humans.
>>>>>>>>
>>>>>>>>There are programs that can play for king attack and I do not think that you
>>>>>>>>need humans to see the problems of your program against king attack if you have
>>>>>>>>these problems.
>>>>>>>>
>>>>>>>>You can let your program play against sjeng.
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>I disagree. Better performance in eng-eng matches is no guarantee that a
>>>>>>>programm performs better in matches against humans.
>>>>>>>
>>>>>>>And it leads the whole computer chess development into the false direction,
>>>>>>>with no new concepts.
>>>>>>
>>>>>>I see no reason why not.
>>>>>>New concepts can be productive to beat chess programs.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>Look at the Kramnik-Fritz match games 2 and 3. In tactical positions, with lots
>>>>>of pieces and queens, chess engines are not bad today (and this is indeed an
>>>>>achievement of eng-eng matches). But in the other positions, the engines have
>>>>>not a clue, are chanceless, and this will not improve from eng-eng matches,
>>>>>because all the engines have this flaw.
>>>>
>>>>I do not think that all of them.
>>>>There are engines that do not play a3 in game 3.
>>>>
>>>>Other engines have different holes in their knowledge so I do not think that
>>>>Fritz has less knowledge than them.
>>>>
>>>>Uri
>>>
>>>I do. Fritz = fast, not much knowledge. Hiarcs8 = slooow, a lot of knowledge.
>>>
>>>Unfortunately, I don't own Fritz, so I can not prove that. But I think it's
>>>obvious, and nothing anybody will say will change my mind. :)
>>>
>>>Andreas
>>
>>
>>My private version of movei is a slow searcher relative to Fritz and it is at
>>similiar speed to hiarcs(the public free version is also a slow searcher but
>>about 1.5 times faster in nodes per seconds than my private version).
>>
>>I can tell you that
>>Movei of today has no knowledge about king safety or about passed pawns and
>>weak pawns but if you use your logic you are not going to believe me because you
>>are going to say that movei is slower than Fritz so it must have a lot of
>>knowledge.
>>
>>Uri
>
>Well, but Hiarcs8 plays as good chess as Fritz (source ICC-rating), and is a
>slow searcher compared to Fritz. Can you say that about Movei?
>
>:-)
>
>Andreas

1)I believe that Hiarcs8 is sligthly weaker than Fritz(source ssdf rating that
are based on 120/40 games)

2)playing as good as Fritz proves nothing because the program may have the same
knowledge in evaluation but better search rules.

Uri



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