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Subject: Re: 0x88 vs 144 (or 12x12) [corrected]

Author: Ricardo Gibert

Date: 01:38:19 10/27/02

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On October 26, 2002 at 22:37:59, Russell Reagan wrote:

>On October 26, 2002 at 07:41:41, Ricardo Gibert wrote:
>
>>No collision errors if the 64 bits are stored in the table.
>
>That *might* be true if you had a perfect hash key generation algorithm, where
>each pawn formation mapped to exactly 1 hash key, but that is not the case.
>
>Russell

I wasn't talking about collisions in general. I'm talking about collision
*errors* where 1 pawn structure is mistaken for another. When you stated, "It
makes me wonder if there are ever *errors* caused by this."  That is what I was
addressing.



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