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Subject: Re: Problem: knowing nothing about a position = score 0??

Author: Robin Smith

Date: 18:03:59 10/27/02

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On October 27, 2002 at 20:56:58, Robert Hyatt wrote:

>On October 27, 2002 at 17:14:22, Ingo Lindam wrote:
>
>>Hello...
>>
>>I just thought about some questions from Bob that lead me to a problem.
>>I know the engines should have as much knowledge as the programmer can give to
>>it. But ofcourse in may searchtree may appear some positions I can't apply a lot
>>(or in worst case any) of that knowledge: material is equal and all the other
>>knowledge doesn't fit to current position (in the tree). Will my score 0 (or
>>atleast very near to 0)?
>>
>>If yes...I just ask me whether this could lead the computer to optimize the best
>>move sequence into complete knowing nothing about the position the sequence of
>>moves end in... as more as I evaluate the positions for my opponent the same
>>way?
>>
>>Shouldn't I better substract something from my score and add something on the
>>opponents score in case I know nothing about the position?
>
>
>Any such idea is very dangerous.  It is amazing how a full-width search to
>reasonable depth will mangle your evaluation if you have a big hole in it.

Bob,

But isn't this exactly what you do in Crafty for locked pawn positions ....
penailze Crafty for being in such a position?

Robin



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