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Subject: Re: Problem: knowing nothing about a position = score 0??

Author: Robert Hyatt

Date: 21:10:00 10/27/02

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On October 27, 2002 at 21:03:59, Robin Smith wrote:

>On October 27, 2002 at 20:56:58, Robert Hyatt wrote:
>
>>On October 27, 2002 at 17:14:22, Ingo Lindam wrote:
>>
>>>Hello...
>>>
>>>I just thought about some questions from Bob that lead me to a problem.
>>>I know the engines should have as much knowledge as the programmer can give to
>>>it. But ofcourse in may searchtree may appear some positions I can't apply a lot
>>>(or in worst case any) of that knowledge: material is equal and all the other
>>>knowledge doesn't fit to current position (in the tree). Will my score 0 (or
>>>atleast very near to 0)?
>>>
>>>If yes...I just ask me whether this could lead the computer to optimize the best
>>>move sequence into complete knowing nothing about the position the sequence of
>>>moves end in... as more as I evaluate the positions for my opponent the same
>>>way?
>>>
>>>Shouldn't I better substract something from my score and add something on the
>>>opponents score in case I know nothing about the position?
>>
>>
>>Any such idea is very dangerous.  It is amazing how a full-width search to
>>reasonable depth will mangle your evaluation if you have a big hole in it.
>
>Bob,
>
>But isn't this exactly what you do in Crafty for locked pawn positions ....
>penailze Crafty for being in such a position?
>
>Robin


Yes.. But the point is that Crafty has specific code to recognize that kind
of position, and a specific (and appropriate) score for such.

That is quite a bit different than saying "I don't know how to evaluate this
so I will just call it zero.  Or something less than zero."




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