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Subject: Re: 0x88 vs 144 (or 12x12)

Author: Dann Corbit

Date: 21:46:03 10/27/02

Go up one level in this thread


On October 27, 2002 at 01:37:13, Ricardo Gibert wrote:

>On October 26, 2002 at 22:37:59, Russell Reagan wrote:
>
>>On October 26, 2002 at 07:41:41, Ricardo Gibert wrote:
>>
>>>No collision errors if the 64 bits are stored in the table.
>>
>>That *might* be true if you had a perfect hash key generation algorithm, where
>>each pawn formation mapped to exactly 1 hash key, but that is not the case.
>>
>>Russell
>
>
>I'm wasn't talking about collisions in general. I'm talking about collision
>*errors* where 1 pawn structure is mistaken for another. When you stated, "It
>makes me wonder if there are ever *errors* caused by this" is what I addressing.

Then store the 64 bit formation described and a collision is impossible.



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