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Subject: Re: 0x88 vs 144 (or 12x12)

Author: Ricardo Gibert

Date: 22:54:35 10/27/02

Go up one level in this thread


On October 28, 2002 at 00:46:03, Dann Corbit wrote:

>On October 27, 2002 at 01:37:13, Ricardo Gibert wrote:
>
>>On October 26, 2002 at 22:37:59, Russell Reagan wrote:
>>
>>>On October 26, 2002 at 07:41:41, Ricardo Gibert wrote:
>>>
>>>>No collision errors if the 64 bits are stored in the table.
>>>
>>>That *might* be true if you had a perfect hash key generation algorithm, where
>>>each pawn formation mapped to exactly 1 hash key, but that is not the case.
>>>
>>>Russell
>>
>>
>>I'm wasn't talking about collisions in general. I'm talking about collision
>>*errors* where 1 pawn structure is mistaken for another. When you stated, "It
>>makes me wonder if there are ever *errors* caused by this" is what I addressing.
>
>Then store the 64 bit formation described and a collision is impossible.

Look at the bottom of http://www.talkchess.com/forums/1/message.html?261847



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