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Subject: Re: 12(6) issue resolved

Author: Dan Andersson

Date: 09:28:06 10/28/02

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The main point I try to make is that the name null-move is somewhat of a
misnomer in Go. Pass reduction pruning might be better. The recursive version
might work well. But the main problem is the scoring function. You have to have
a good one for the Pass-Pass move combination. And the opening is the most
troublesome part in Go. As for missing pertinent variations in B*, the same
problem exist in nullmove. It is only less likely to occur due to the fact that
doing a move is superior in allmost all situations. And that the search depth
that can be attained must be lower in B*. A modern B* implementation would be
most interesting to behold IMO. It would certainly kick ass in slow endgames.
The most popular misere games on the top of my head would be Nim and other pile
games, low-ball poker and pass whist.

MvH Dan Andersson



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