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Subject: Re: How is it Possible for a Chess Engine to Lose on the Clock?

Author: Gian-Carlo Pascutto

Date: 09:57:09 10/28/02

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On October 28, 2002 at 12:56:16, Robert Hyatt wrote:

>It can actually happen, because the resolution of the clock is finite, and with
>enough
>moves in a game, a program can simply get into trouble.  IE if you do things
>like
>learning and so forth, those take a small amount of time.  if you get down to
>where
>you want to use say one millisecond per move, the learning might cause you to
>overstep
>that.
>
>it shouldn't happen often, but in sudden-death it can happen...

Disable learning and so on when time gets low.

--
GCP



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