Author: Gian-Carlo Pascutto
Date: 09:57:09 10/28/02
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On October 28, 2002 at 12:56:16, Robert Hyatt wrote: >It can actually happen, because the resolution of the clock is finite, and with >enough >moves in a game, a program can simply get into trouble. IE if you do things >like >learning and so forth, those take a small amount of time. if you get down to >where >you want to use say one millisecond per move, the learning might cause you to >overstep >that. > >it shouldn't happen often, but in sudden-death it can happen... Disable learning and so on when time gets low. -- GCP
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