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Subject: Re: What is your margin between eval and material?

Author: Pham Hong Nguyen

Date: 21:30:28 10/28/02

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On October 28, 2002 at 23:10:31, Russell Reagan wrote:

>On October 28, 2002 at 20:28:43, Pham Hong Nguyen wrote:
>
>>Hi all,
>>
>>I read that someone suggests the margin between the evaluations and materials
>>should not excess 1.5 of pawn. However, my margin is 1.5 of ... queen and I
>>think that causes many problems for my program: difficult to apply razoring,
>>lazy eval, cut off in qsearch...
>>
>>So my questions here are:
>>- What is the margin of Crafty?
>>- Could you share some experiences about your margin and its
>>advances/disadvances?
>>
>>Many thanks for any answers.
>>+PHN
>
>You can't set a static margin. If MATE is 32768 (or whatever) that's not going

Russell, MATE is returned by searching, not by evaluation function. I mean here
the max distance between values of static evaluation and materials, or in other
words: what is the max bonuses+penalties in your evaluation function?

Mine = 1.5 queen, quite large, thus I feel hard to apply razoring (and some cuts
off in qsearch, eval) based on materials only.

>to be within the 1.5 * pawn margin, or even 1.5 * queen. Maybe for the purposes
>of doing something like lazy evaluation you can use a margin, but it's not
>something you can use absolutely.
>
>I've only heard that all non-material evaluation is only worth about 0.5 to 1.5
>pawns. Maybe that's what you're talking about.
>
>Russell



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