Author: Vincent Diepeveen
Date: 02:53:13 10/29/02
Go up one level in this thread
On October 28, 2002 at 11:07:43, Uri Blass wrote: >On October 28, 2002 at 10:31:03, Vincent Diepeveen wrote: > >>On October 28, 2002 at 10:05:29, Uri Blass wrote: >> >>>On October 28, 2002 at 09:44:40, Vincent Diepeveen wrote: >>> >>>>On October 28, 2002 at 09:38:57, Vincent Diepeveen wrote: >>>> >>>>I hope you realize that i prefer a time control of 40 in 2. >>>>However, if you play blitz levels like 90 0, then you have >>>>consequences like this. If you asked me in advance, then >>>>i would not have told you to expect that i would get to >>>>move 187 at all in a computer-computer game which was >>>>hand operated. >>>> >>>>Both operators played like 50 moves extra with very little time >>>>on the clock. >>>> >>>>If you do not find it fair to win on time, then don't play 90 0 >>>>is my viewpoint. I prefer 40 in 2 myself too. If you go 90 0, >>>>it is unpreventable that a number of games end in a time win. >>> >>>It is possible to prevent it if you do not play games manually. >>> >>>I see no reason to play games manually. >>>I see no reason not to play the games automatically in ICC. >>> >>>Uri >> >>But this is why your movei will have problems progressing >>like GCP is progressing fast now with Sjeng. He talks to the >>programmers live and he is there to operate his program. >> >>I will never trust it if we use some kind of protocol where i >>cannot see my opponent. There is too much money at stake with >>some people to just *assume* they play honest if you can't see >>them. > >seeing the opponent does not mean playing manually. >You can be there see everything when the programs are not operated manually. > >Uri and where would be able to do all this nice toying? using the auto232 protocol i assume? Because winboard is unusable for windows GUIs and uci is unusable if i run under linux. Best regards, Vincent
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