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Subject: Re: time note

Author: Vincent Diepeveen

Date: 02:53:13 10/29/02

Go up one level in this thread


On October 28, 2002 at 11:07:43, Uri Blass wrote:

>On October 28, 2002 at 10:31:03, Vincent Diepeveen wrote:
>
>>On October 28, 2002 at 10:05:29, Uri Blass wrote:
>>
>>>On October 28, 2002 at 09:44:40, Vincent Diepeveen wrote:
>>>
>>>>On October 28, 2002 at 09:38:57, Vincent Diepeveen wrote:
>>>>
>>>>I hope you realize that i prefer a time control of 40 in 2.
>>>>However, if you play blitz levels like 90 0, then you have
>>>>consequences like this. If you asked me in advance, then
>>>>i would not have told you to expect that i would get to
>>>>move 187 at all in a computer-computer game which was
>>>>hand operated.
>>>>
>>>>Both operators played like 50 moves extra with very little time
>>>>on the clock.
>>>>
>>>>If you do not find it fair to win on time, then don't play 90 0
>>>>is my viewpoint. I prefer 40 in 2 myself too. If you go 90 0,
>>>>it is unpreventable that a number of games end in a time win.
>>>
>>>It is possible to prevent it if you do not play games manually.
>>>
>>>I see no reason to play games manually.
>>>I see no reason not to play the games automatically in ICC.
>>>
>>>Uri
>>
>>But this is why your movei will have problems progressing
>>like GCP is progressing fast now with Sjeng. He talks to the
>>programmers live and he is there to operate his program.
>>
>>I will never trust it if we use some kind of protocol where i
>>cannot see my opponent. There is too much money at stake with
>>some people to just *assume* they play honest if you can't see
>>them.
>
>seeing the opponent does not mean playing manually.
>You can be there see everything when the programs are not operated manually.
>
>Uri

and where would be able to do all this nice toying?

using the auto232 protocol i assume? Because winboard is unusable
for windows GUIs and uci is unusable if i run under linux.

Best regards,
Vincent



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