Author: Dan Andersson
Date: 06:43:57 10/29/02
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The IQP game after 2... d5 is very well known. The tactical motifs are simple. The white activity is enough to keep the game even, no more. I have seen this time and again in OTB games. Black will have to commit some serious errors to throw the game. Sometimes more than one error is needed to lose. If you want to know how to play and assess these kinds of positions you will do well to peruse the 'Winning Pawn Structures' by Baburin. MvH Dan Andersson
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