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Subject: Another User Desirement: An Emulator

Author: Bob Durrett

Date: 10:12:36 10/31/02



The ideal sparring partner would be a chess engine which is perfectly human-like
in all respects.  This is true if and only if the chessplayer is training for
future human vs human matches.  I am not addressing sparring partners used to
prepare for human vs computer matches.

A sparring partner would be not useful in preparation for human vs human matches
if the sparring partner engine could be defeated only by anti-computer
strategies, because anti-computer strategies might not work well against a
human.

It should be possible to win against the sparring partner, but not by using
anti-computer strategies.  Ideally, only anti-human strategies would be
successful.

This implies that the ideal chess sparring partner engine would have human
susceptabilities and frailties.  Engines set to train weak players should have
some serious human weaknesses!

A chess engine programmer must have a keen understanding of human chess
weaknesses if he/she is to design an ideal sparring partner engine which would
EMULATE the play of humans.  [This partner should be useful for human players at
all performance levels.]

For some, this may be a problem.

It may be easier to design a GM strength engine than to design an ideal sparring
partner!  Of course, I wouldn't know since I am a chess engine USER myself and
not a chess engine programmer.  But, as a USER, I know what I want.  I want a
sparring partner which is as close to being human as a computer can get.
[Olfactory and outgassing emulation not a requirement.]  I want a human
emulator.

Bob D.




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