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Subject: Re: KRRKRN - really that drawish? A Crafty game

Author: Peter Berger

Date: 04:22:17 11/01/02

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On October 31, 2002 at 11:22:33, Robert Hyatt wrote:

>Hard to answer, but I can't imagine that KRR vs KRN is winnable very often,
>based on the
>.tbs file on my web site.  Almost all are draws.  Of course, without the KRRKRN
>egtb,
>a wrong move can result in a loss, but in gereral it is drawn, almost all the
>time.
>

I think the problem is the 0.00 evaluation here that seems to make all moves
equally attractive for Crafty while at the same time the knowledge of the
opponent to drive the opponent king to a corner is sufficient to make life
difficult for Crafty. In fact the opponent didn't even try very hard to force
Craftys king to the corner - it just went there.
I expect the numbers of lost positions to be higher when the defending king has
been driven to the final rank or a corner of the chessboard.

Of course with 6-men tablebases this is no problem but I dont expect them to
become very common soon as they are so big.

Thanks for the tablebase information posted.



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