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Subject: Re: Emulating Humans: An Approximation

Author: Bob Durrett

Date: 19:52:14 11/01/02

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On October 31, 2002 at 20:01:10, Robert Hyatt wrote:

>On October 31, 2002 at 17:00:19, Bob Durrett wrote:
>
>>
>>Solving the general problem of emulating the chess play of "humanity" might be a
>>prohibitively difficult task.
>>
>
>This has been the "holy grail" of AI since its early days.  But the problem is,
>in 25 words or less "we have no idea how a person does what he does when playing
>chess (or anything else for that matter), which makes it _impossible_ to emulate
>what we don't understand."

Well, Bob H., emulating the chess play of a human is not exactly what the AI
people want to do, is it.  They wish to make a carbon copy of a human in all
it's gory details.

Many orders of magnitude different, I would say.

Bob D.

>
>
>
>
>
>>Perhaps a lesser accomplishment would be "good enough."  For example, one could
>>select a dozen or more specific humans and then emulate them individually.  If
>>the group of humans selected for emulation were chosen wisely, maybe they would
>>represent [or "cover"] the entire population reasonably well.  The larger the
>>group, the better they could represent the entire population of human
>>chessplayers.
>>
>>Suppose someone with a 2800 rating were selected and called opponent #1.
>>Then someone with a 2700 rating might be selected and called opponent #2.
>>This could be continued until the rating was so low that there would be no need
>>for more.
>>
>>#1 = 2800, #2 = 2700, #3 = 2600, #4 = 2500, etc.
>>
>>The next step might be to expand the list by having several individuals at each
>>level but with different playing styles.
>>
>>There should be quite a few distinct emulated humans at the amateur levels,
>>since that's where most of the people using the program would be.
>>
>>The intent maybe should be to emulate these people primarily in the middlegame
>>and maybe endgame.  The opening repertoires of the individuals might also be
>>copied but that might not be such a good idea unless the repertoires were large.
>> A typical amateur might not have a complete opening repertoire at all.  In this
>>case, one might be provided for him.
>>
>>To select a specific individual to be emulated, it would be necessary to have a
>>fairly large collection of his/her games played at the desired performance
>>level.  Such a collection might be hard to find for amateurs.
>>
>>How could the chess play of a specific individual be emulated without such a
>>collection of games?  Maybe general well-known traits of chessplayers at the
>>level being considered could be used to synthesize an emulation in that case.
>>
>>The emulations could then be used in a chess-playing program designed to serve
>>as a training tool.  People would train against the emulated individuals at
>>their level in preparation for future contests with humans.
>>
>>Clearly, this would be inferior to a full-scale emulation of all of the
>>chessplayers in the World.  For example, if the number of individuals emulated
>>were too small, one might "learn" the individual traits of the specific
>>individual emulated.  After that, playing against that specific emulated
>>individual might become boring.
>>
>>Care would be required to assure that the games would have some variability.
>>This could be done in the opening, especially.  Maybe a random number generator
>>would be used to randomly select the openings.  This is surely done by most or
>>all programs using an opening book anyway.
>>
>>Bob D.



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