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Subject: Re: Emulating Humans: An Approximation

Author: Uri Blass

Date: 21:40:45 11/01/02

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On November 02, 2002 at 00:06:08, Robert Hyatt wrote:

>On November 01, 2002 at 22:52:14, Bob Durrett wrote:
>
>>On October 31, 2002 at 20:01:10, Robert Hyatt wrote:
>>
>>>On October 31, 2002 at 17:00:19, Bob Durrett wrote:
>>>
>>>>
>>>>Solving the general problem of emulating the chess play of "humanity" might be a
>>>>prohibitively difficult task.
>>>>
>>>
>>>This has been the "holy grail" of AI since its early days.  But the problem is,
>>>in 25 words or less "we have no idea how a person does what he does when playing
>>>chess (or anything else for that matter), which makes it _impossible_ to emulate
>>>what we don't understand."
>>
>>Well, Bob H., emulating the chess play of a human is not exactly what the AI
>>people want to do, is it.  They wish to make a carbon copy of a human in all
>>it's gory details.
>>
>>Many orders of magnitude different, I would say.
>>
>>Bob D.
>
>They really want to emulate human thought processes related to chess,
>at least for the computer chess/AI purists.  But until we know how the
>human does what he does, emulation is futile, to paraphrase the borg.
>
>:)

We do not need to know exactly what humans do to try to emulate them.

If the target is to predict human moves then programs can calculate statistics
about the success of different algorithms in predicting human moves and choose
the algorithm with the best results.

Uri



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