Author: Bob Durrett
Date: 18:14:58 11/02/02
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On November 02, 2002 at 20:59:31, Russell Reagan wrote: >I'm sure you could do what you're wanting to do if you could get enough sample >games for the different classes. Throw in a markov chain algorithm, maybe with a >few improvements for selecting a move when no chain exists, and there you go. A >markov chain algorithm can produce English text that is readable and makes sense >(at least grammatically), or music, or whatever you give it to sample. I would >guess chess moves would work also, although it probably wouldn't be very strong. >This would probably work for mimicing lower level human players though, >something which strong engines don't seem to do well. > >Russell That's wonderful! Please make one available ASAP! : ) Bob D.
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