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Subject: Re: Emulating Humans: An Approximation

Author: andrew tanner

Date: 19:25:26 11/02/02

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On November 02, 2002 at 00:06:08, Robert Hyatt wrote:

>On November 01, 2002 at 22:52:14, Bob Durrett wrote:
>
>>On October 31, 2002 at 20:01:10, Robert Hyatt wrote:
>>
>>>On October 31, 2002 at 17:00:19, Bob Durrett wrote:
>>>
>>>>
>>>>Solving the general problem of emulating the chess play of "humanity" might be a
>>>>prohibitively difficult task.
>>>>
>>>
>>>This has been the "holy grail" of AI since its early days.  But the problem is,
>>>in 25 words or less "we have no idea how a person does what he does when playing
>>>chess (or anything else for that matter), which makes it _impossible_ to emulate
>>>what we don't understand."
>>
>>Well, Bob H., emulating the chess play of a human is not exactly what the AI
>>people want to do, is it.  They wish to make a carbon copy of a human in all
>>it's gory details.
>>
>>Many orders of magnitude different, I would say.
>>
>>Bob D.
>
>They really want to emulate human thought processes related to chess,
>at least for the computer chess/AI purists.  But until we know how the
>human does what he does, emulation is futile, to paraphrase the borg.
>

Wouldn't it be possible to emulate human thought by having the program learn how
to play chess from scratch, just as people do?

I just happened upon this neat little program written in 1993 that seems to do
just that. It's very weak, but it's a beginning.


http://satirist.org/learn-game/systems/sal.html
















>>>>Perhaps a lesser accomplishment would be "good enough."  For example, one could
>>>>select a dozen or more specific humans and then emulate them individually.  If
>>>>the group of humans selected for emulation were chosen wisely, maybe they would
>>>>represent [or "cover"] the entire population reasonably well.  The larger the
>>>>group, the better they could represent the entire population of human
>>>>chessplayers.
>>>>
>>>>Suppose someone with a 2800 rating were selected and called opponent #1.
>>>>Then someone with a 2700 rating might be selected and called opponent #2.
>>>>This could be continued until the rating was so low that there would be no need
>>>>for more.
>>>>
>>>>#1 = 2800, #2 = 2700, #3 = 2600, #4 = 2500, etc.
>>>>
>>>>The next step might be to expand the list by having several individuals at each
>>>>level but with different playing styles.
>>>>
>>>>There should be quite a few distinct emulated humans at the amateur levels,
>>>>since that's where most of the people using the program would be.
>>>>
>>>>The intent maybe should be to emulate these people primarily in the middlegame
>>>>and maybe endgame.  The opening repertoires of the individuals might also be
>>>>copied but that might not be such a good idea unless the repertoires were large.
>>>> A typical amateur might not have a complete opening repertoire at all.  In this
>>>>case, one might be provided for him.
>>>>
>>>>To select a specific individual to be emulated, it would be necessary to have a
>>>>fairly large collection of his/her games played at the desired performance
>>>>level.  Such a collection might be hard to find for amateurs.
>>>>
>>>>How could the chess play of a specific individual be emulated without such a
>>>>collection of games?  Maybe general well-known traits of chessplayers at the
>>>>level being considered could be used to synthesize an emulation in that case.
>>>>
>>>>The emulations could then be used in a chess-playing program designed to serve
>>>>as a training tool.  People would train against the emulated individuals at
>>>>their level in preparation for future contests with humans.
>>>>
>>>>Clearly, this would be inferior to a full-scale emulation of all of the
>>>>chessplayers in the World.  For example, if the number of individuals emulated
>>>>were too small, one might "learn" the individual traits of the specific
>>>>individual emulated.  After that, playing against that specific emulated
>>>>individual might become boring.
>>>>
>>>>Care would be required to assure that the games would have some variability.
>>>>This could be done in the opening, especially.  Maybe a random number generator
>>>>would be used to randomly select the openings.  This is surely done by most or
>>>>all programs using an opening book anyway.
>>>>
>>>>Bob D.



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