Author: andrew tanner
Date: 06:34:46 11/03/02
Go up one level in this thread
I believe an ELO 2500 chess engine would be plenty strong enough for use in a
"silicon sparring partner" for an 1800 player. The idea would be to make the
engine err almost every move. The errors must be typical of 1800 players and
occur in the games consistent with the statistics for an 1800 player. The other
characteristics of human 1800 players, such as fatigue, should also be emulated.
Of course, the engine programmer would have to get rid of those "computer-like"
moves, such as Bf8 in the Kramnik vs DF match.
Bob D.
I play master strength chess and have found that the game is best understood
as a collection of conceptualizations. If you weaken a chess engine to play at
your current strength, then you are losing the value of learning new concepts
from your mistakes. You will be, in effect making the same mistakes over and
over because you have no incentive (immediate failure) to learn new stronger
concepts. I would go as far to say that to get stronger in chess one must be
disciplined mentally enough to be willing to lose humiliatingly over and over
until the concept that is missing is learned. The stronger the program, the
better. The game is purely intellectual. The pieces and the board ultimately
mean nothing. If you lose in 20 or so moves (as even Kasparov does occasionaly
*ahem* Kramnik,Deep Blue) Then you either blundered or you have learned a faulty
concept..no big deal for the amateur, but for the professional, well then a huge
embarrassment and loss of revenue.
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