Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: The game of chess can never ever be solved.

Author: Roger D Davis

Date: 10:08:49 11/03/02

Go up one level in this thread


On November 03, 2002 at 05:20:31, Omid David wrote:

>
>The game of chess can never ever be solved:
>
>There are about 10^128 potential chess positions. If we start searching with a
>supercomputer with the speed of 100 million nodes per second (10^8 NPS), it will
>take about 10^113 years to process all possible positions! What is the speed you
>can imagine in the next 100 years? Let's say 100 million million nodes per
>second (10^14 NPS); then it will take "only" 10^107 years to solve the game of
>chess!
>
>And even if we process all 10^128 possible positions, we will have one little
>problem: where to store the data?! Even if we manage to store a position in an
>atom, there won't be enough atoms for that, since there are "only" 10^80 atoms
>in the entire universe...!

I don't think the issue is how many possible moves there are, but how many
possible master and grandmaster level moves there are. All others lead to losses
by definition, so why worry about them.

The tree of "grandmaster moves" is likely to be much smaller, so even though the
game may not be solved in the sense of knowing the outcome immediately from
every legal position, will be solved in the sense that play cannot be improved
upon.

Roger




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.