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Subject: Re: Diary of a Chess Engine

Author: Dan Homan

Date: 11:24:34 09/10/98

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On September 10, 1998 at 14:20:26, Dan Homan wrote:


>
>My program, EXchess, is also a C++ (mostly C) program and I use structures
>for moves, positions, etc which are essentially equivalent to classes.  I
>tested on-the-fly creation versus pre-creation at start-up and found that
>on-the-fly creation slowed down the engine significantly (I don't remember
>the figure).  The only down-side is that this eats up more memory because
>I have these data structures always sitting in memory... but I figured that
>memory was cheap. :)

Sorry the last sentence was unclear... I meant that the only down-side to the
pre-creation strategy is that it uses more memory.

 - Dan

>
> - Dan




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