Author: Dan Homan
Date: 11:24:34 09/10/98
Go up one level in this thread
On September 10, 1998 at 14:20:26, Dan Homan wrote: > >My program, EXchess, is also a C++ (mostly C) program and I use structures >for moves, positions, etc which are essentially equivalent to classes. I >tested on-the-fly creation versus pre-creation at start-up and found that >on-the-fly creation slowed down the engine significantly (I don't remember >the figure). The only down-side is that this eats up more memory because >I have these data structures always sitting in memory... but I figured that >memory was cheap. :) Sorry the last sentence was unclear... I meant that the only down-side to the pre-creation strategy is that it uses more memory. - Dan > > - Dan
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.