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Subject: Re: The game of chess can never ever be solved.

Author: Omid David

Date: 13:40:54 11/03/02

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On November 03, 2002 at 16:37:22, Ingo Lindam wrote:

>On November 03, 2002 at 13:17:46, Omid David wrote:
>
>>There are two options to solve the game:
>>
>>1) real-time search: You believe it is possible in the future, I don't. We
>>disagree in the speed limit.
>>
>>2) preprocessing and storing all possible position in database: We both agree
>>that it is impossible due to lack of storage space.
>
>I would like to allow myself to disagree. I see atleast a third option to solve
>a game like chess:
>
>first:
>real-time search
>to reach a position with the properties defined by either
>A1, A2, A3,...,A(n-1) or An
>
>second:
>real-time search
>to reach a position with the properties defined by either
>B1, ..., B(m-1) or Bm
>
>third:
>real-time search to win the position
>
>assume you can proof that a position with the properties defined by either
>A1, A2, A3,...,A(n-1) or An can be reached by (e.g) white within 20 moves
>
>assume you can proof that each of those position (e.g.) white can transform into
>a position with the properties defined by either
>B1, ..., B(m-1) or Bm
>within another 20 moves
>
>assume you can proof that all these positions can be won within further 20 moves
>(or atleast transformed into a TB ending that is won)
>
>Wouldn't that be sufficient to call the game solved?
>(Although I don't expect us to reach it)
>
>Ingo

You are correct. But our assumption is that there is no forced checkmate in 30,
40, or even 50 moves.



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