Author: Simon Finn
Date: 13:19:41 11/04/02
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On November 04, 2002 at 16:04:50, Gian-Carlo Pascutto wrote: >On November 04, 2002 at 15:20:14, Bob Durrett wrote: > >> >>Making any computer program be "self-aware" would require some extra software, >>and the CPU time devoted to running this extra software would take away from the >>total CPU time available to the chess engine. >> >>But, for the sake of discussion, suppose that the time required would be >>negligible. In that case, is there any way that the self-awareness could >>improve the performance of the engine? >> >>How about learning? Would that not be facilitated by some sort of >>"self-awareness? >> >>Is this, in anybody's opinion, a promising area of research for future >>developments in chess engine technology? > >I experimented with a complete AI in my chessprogram, and it soon >developed a sense of self-awareness, but I noticed it tended to >get discracted towards other things than computerchess, so I had >to kill it off. After re-entering the ship through the emergency airlock, I presume. Simon > >Too bad. > >-- >GCP
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