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Subject: Re: Would Self-Awareness Improve Engine Performance?

Author: Bob Durrett

Date: 16:19:26 11/04/02

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On November 04, 2002 at 17:54:09, Robert Hyatt wrote:

>On November 04, 2002 at 15:20:14, Bob Durrett wrote:
>
>>
>>Making any computer program be "self-aware" would require some extra software,
>>and the CPU time devoted to running this extra software would take away from the
>>total CPU time available to the chess engine.
>
>It would require more than "some extra software".  It would require "divine
>intervention"
>
>It isn't possible today, nor will it be possible for a long time into the
>future.
>
>Never?  I wouldn't go that far.  But "never in my lifetime" sounds reasonable.

OK.  I'll buy that.  Reluctantly.

But all is not lost!  There is still emulation, simulation, or approximations to
full-blown "self awareness."  Simplified models of "self-awareness" might be
worth considering.

Perhaps something less than "the ultimate" [:)] human self-awareness, but still
something worthwhile, would be feasible.  Then the question would still remain:
"Would that help a chess engine to play better?"

Programmers who can produce software that can draw or defeat the best human
chessplayers in a chess match should be able to do at least that much.  Surely,
it is not THAT challenging.

What's the problem?

Bob D.


>
>
>>
>>But, for the sake of discussion, suppose that the time required would be
>>negligible.  In that case, is there any way that the self-awareness could
>>improve the performance of the engine?
>>
>>How about learning?  Would that not be facilitated by some sort of
>>"self-awareness?
>>
>>Is this, in anybody's opinion, a promising area of research for future
>>developments in chess engine technology?
>>
>>Bob D.



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