Author: Bob Durrett
Date: 16:19:26 11/04/02
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On November 04, 2002 at 17:54:09, Robert Hyatt wrote: >On November 04, 2002 at 15:20:14, Bob Durrett wrote: > >> >>Making any computer program be "self-aware" would require some extra software, >>and the CPU time devoted to running this extra software would take away from the >>total CPU time available to the chess engine. > >It would require more than "some extra software". It would require "divine >intervention" > >It isn't possible today, nor will it be possible for a long time into the >future. > >Never? I wouldn't go that far. But "never in my lifetime" sounds reasonable. OK. I'll buy that. Reluctantly. But all is not lost! There is still emulation, simulation, or approximations to full-blown "self awareness." Simplified models of "self-awareness" might be worth considering. Perhaps something less than "the ultimate" [:)] human self-awareness, but still something worthwhile, would be feasible. Then the question would still remain: "Would that help a chess engine to play better?" Programmers who can produce software that can draw or defeat the best human chessplayers in a chess match should be able to do at least that much. Surely, it is not THAT challenging. What's the problem? Bob D. > > >> >>But, for the sake of discussion, suppose that the time required would be >>negligible. In that case, is there any way that the self-awareness could >>improve the performance of the engine? >> >>How about learning? Would that not be facilitated by some sort of >>"self-awareness? >> >>Is this, in anybody's opinion, a promising area of research for future >>developments in chess engine technology? >> >>Bob D.
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