Author: Daniel Clausen
Date: 02:29:35 11/06/02
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On November 06, 2002 at 01:59:50, Jouni Uski wrote: >Here's part of interview: > >We would like to get a short charactarization of Ruffian. Where do you see the >strong points, and where do you feel that there is room for improvement? Do you >think that Ruffian prefers longer time controls or do you think it does a better >job at blitz? How do you assess its value for long-time-analysis like some >correspondance chess players use. Does Ruffian need large hashtables? Maybe you >can give some suggestions about the optimum hashsizes when using Ruffian for the >different time controls? > >Per-Ola Valfridsson (Ruffian): >As you have noticed, Ruffian is a "fast searcher" I also estimate ruffians >endgame as quite strong. Ruffian also has some weak spots for example: no >knowledge about pawn storms, opposite castle or center control. The opening book >could also be improved. There is no optimal hash size, use as mush memory you >can. I don't see any problem as long as you avoid swapping. I have no reason to >believe that Ruffian will do any worth or better at longer time controls. I >havn't done any test, I'm too impatient. > >15. Interview team: >What programming language have you used to write Ruffian? C++ or is most of the >code in Assembler? > >Per-Ola Valfridsson (Ruffian): >Ruffian is written in C with portability and performance in mind. The intel >version is boosted with some inline assembler. > >So the secret for strong play is still SPEED. > >Jouni Interesting logic. Sargon
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