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Subject: Re: Did you read Per-Ola Interview?

Author: James Swafford

Date: 10:53:12 11/06/02

Go up one level in this thread


On November 06, 2002 at 13:46:26, Uri Blass wrote:

>On November 06, 2002 at 13:35:44, Ricardo Gibert wrote:
>
>>On November 06, 2002 at 07:18:57, Uri Blass wrote:
>>
>>>On November 06, 2002 at 07:15:43, Gian-Carlo Pascutto wrote:
>>>
>>>>On November 06, 2002 at 04:45:16, Uri Blass wrote:
>>>>
>>>>>On November 06, 2002 at 02:07:47, Gian-Carlo Pascutto wrote:
>>>>>
>>>>>>On November 06, 2002 at 01:59:50, Jouni Uski wrote:
>>>>>>
>>>>>>>So the secret for strong play is still SPEED.
>>>>>>
>>>>>>A good program must be both a quick searcher and a good evaluator.
>>>>>
>>>>>Tiger14 is not a fast searcher and I guess that the same is for tiger15.
>>>>>I do not think that a good program must be a quick searcher.
>>>>
>>>>?? Tiger 14 searches very deep. I'm not talking about nodes per
>>>>second - that's meaningless anyway.
>>>
>>>People usually mean nodes per second when they talk about fast and slow
>>>searchers.
>>>
>>>Uri
>>
>>That's probably true, but it shouldn't be. To me, "fast" is time to depth. As
>>long as it is accomplished in a reasonble way that does not miss a significant
>>amount of relevant lines.
>
>
>You have other problems
>
>1)extensions.
>
>programs with a lot of extensions may need more time to get the same depth but
>it means nothing.
>
>2)Suppose program A needs 1 second to get depth 9 and 1 hour to get depth 19
>when program B needs 1 second to get depth 8 and 1 hour to get depth 20.
>
>Which program is faster by your definition?
>

He defined fast as time to depth, so it's a function of depth.
speed=f(depth).  So your question is missing information.
You can say program A is faster at d=8, and B faster at d=19.

Maybe better is time to "correct" move, as if that's easily defined.

--
James



>Uri



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