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Subject: Re: Multi-threading issues

Author: Dann Corbit

Date: 14:31:46 11/07/02

Go up one level in this thread


On November 07, 2002 at 17:10:12, Russell Reagan wrote:

>I would like to add multi-threading into my engine, to make it interface more
>easily with winboard, and eventually play around with supporting SMP. I have a
>few questions about multi-threading issues however.
>
>I would like to be portable, but that seems rather difficult. I asked about
>pthreads, and someone said they aren't really that portable, and recommended
>using SDL (www.libsdl.org). What is the best bet if I eventually want to support
>linux/unix in addition to windows?
>
>Secondly, I like the Interlocked functions on Windows. Is there anything similar
>on Linux or Unix?
>
>Lastly, is there any way to write your own routines to make your threads work
>correctly? Or is it something that has to be implemented at the OS level? What's
>wrong with passing messages between threads using simple atomic operations? For
>example, if I have an input thread, and I want to signal my search thread that
>it should stop, why can't I set a global variable that the search thread reads
>from? It seems like it would work if you did message passing using one way
>variables (like thread1 only writes to var1 and thread2 only reads var1, thread2
>only writes to var2, thread1 reads var2, etc.). In Crafty there looks like some
>code that isn't OS specific, but I don't see how it avoids synchronization
>problems.
>
>Multi-threading makes me feel quite insecure that my program is running
>bug-free. It seems like you have to be an expert on the subject before you can
>even begin to spot potential bugs. I guess it's best to stick to as few shared
>variables as possible?

If you use C++, take a look at ACE
http://www.cs.wustl.edu/~schmidt/ACE.html

and you will be portable to a bazillion platforms all at once.



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