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Subject: Re: Are Conventional Chess Engines Almost "Peaked Out"?

Author: Marc van Hal

Date: 18:42:33 11/07/02

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On November 07, 2002 at 11:45:29, Daniel Clausen wrote:

>Disclaimer: The following is just my opinion - consider yourself warned :)
>
>
>On November 07, 2002 at 11:12:16, Bob Durrett wrote:
>
>[snip]
>
>>But what about the BIG deficiencies of engines which everybody knows about
>>but, so far, noone knows how to eliminate?  For example:  deficiencies in
>>long-term strategy, planning, endgame, etc.
>
>I see the situation where we are in CC atm like this:
>We are in a 3-dimensional landscape with mountains, valleys, hills, plateaus,
>etc. The ultimate goal is to be on the highest point in this scenery. (that is,
>height is a measure of playing strength in this analogy) We are at one of these
>mountains, but not on the top of it. What we're trying to do at the moment is to
>reach the top of that mountain we're on at the moment, or in other words, reach
>the local maximum. You can do that pretty well with changing something a bit and
>test whether it pays off or not.
>
>The only problem we might face is this: The mountain we're currently on is not
>the highest one in the landscape. In this case the strategy "changing something
>a bit and test whather it pays off or not" doesn't really work.
>
>We (the computer-chess community) tried other mountains in the past, but maybe
>
>(a) we just didn't try enough and therefore were only at the bottom of the
>mountain (afterall the steepness of a mountain at the bottom is not necessarily
>a measure for its max height)
>(b) we just tried the wrong mountains
>
>
>I think that the chances that we're not on the right mountain is rather big
>(given the number of potential mountains - and no, I don't know how many
>mountains there are :) But the real question probably is how much higher the top
>of the right mountain would be compared to the top of the current one. If the
>difference is not that big, it doesn't matter that much.. but who knows how big
>it is...
>
>
>Trying out different mountains takes a lot of time, and the "little changes and
>test" approach is not suited to find it. Therefore I think that it will be a
>non-commercial (at least at the beginning) chess-programmer, or a scientist-team
>of some sort (like the Hsu-team (don't start to fight, please :)) who would find
>a much higher mountain than the current one. Simply because for example the
>Fritz team can't say "Hey, we know that Fritz9 is weak, but we're on the way to
>this other mountain and Fritz13 will be much stronger than the competition!".
>
>As I said at the beginning, that's just my opinion. :)
>
>Sargon

We don't have mountains in the Netherlands only hills.
He he

Marc



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