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Subject: Re: HyperThreading Revisited

Author: Charles Roberson

Date: 20:32:11 11/08/02

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  When multithreading tree/graph search algorithms, each thread do not need to
 execute the same instructions in lock synch. Thus, reducing the issue. Also,
 one can make most of the data local in scope to the search function. Thus, in
 a recursive search, each depth has its own stack frame. This works well with
 multi-threading as each thread has its own stack. This can make your stall
 a completely non-issue. This method is quite common and does apply to chess.


   Charles Roberson



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