Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Pondering ("think on opponent's time")

Author: Bob Durrett

Date: 07:42:41 11/11/02

Go up one level in this thread


On November 11, 2002 at 10:24:26, Robert Hyatt wrote:

>On November 11, 2002 at 08:21:01, Andreas Guettinger wrote:
>
>>I would think that engine moves are easier to predict than human moves. I don't
>>have the statistics to support this, it is simply based on experience following
>>engine-human matches.
>>
>>So what may be a good strategy for one must not be so for the other. Predict
>>engine moves in 1/2 of all the cases might be possible, but for humans moves I
>>would suspect that it is less than 1/4 of all the cases. So possibly:
>>
>
>
>Depends.  In games vs GM players, Crafty averages predicting correctly 70-80%
>of the time.  In games vs computers, this might drop to 60-70 for whatever
>reasons.  But it is generally > 50% for all cases until you start throwing in
>very weak opponents, as it drops to almost nothing in those cases, for obvious
>reasons.  :)

What's that?  : )

Amateur chess is better than GM chess because there are more surprises.

Bob D.

>
>
>
>
>>Strategy A) in engine tournaments.
>>
>>Strategy B) in human tournaments.
>>
>>Andreas
>>
>>
>>
>>On November 10, 2002 at 21:29:43, Robert Hyatt wrote:
>>
>>>On November 10, 2002 at 21:15:07, Jim Bumgardner wrote:
>>>
>>>>Which of these strategies for "think on opponent's time" makes more sense?
>>>>
>>>>A) To only search the top-move from the principle variation.  If
>>>>the opponent makes that move, continue searching, otherwise reset and
>>>>search again.
>>>
>>>This is the _only_ way to do it.  I've explained this many times, but it
>>>is probably time to go it again...
>>>
>>>Suppose you predict your opponent's move correctly only 50% of the time.
>>>And it should be pointed out that this is a _low_ estimate from thousands
>>>of observed games (via log files).  This means that 1/2 of the time, you will
>>>predict correctly and when your opponent moves, you have an instant response
>>>ready.  1/2 of the time you get to think for free.
>>>
>>>Suppose you choose to search the top three moves instead of just the first one.
>>>When your opponent has moved, you have spent 1/3 of the total time on each move.
>>>You save 1/3 of the time.  And that is worse than saving 1/2.  If you only
>>>search the top 2 moves, you will save 1/2 of the time, _if_ the move played is
>>>one of those two, but occasionally it won't.
>>>
>>>It is really simple to see why searching only the best move is the right
>>>idea.    I could think of a few cases where I might vary this, such as where
>>>my target time is 3 minutes and my opponent searches for 12 minutes.  Do I
>>>want to search one move for 12 minutes, or do I want to take a chance and
>>>use 1/2 of that time (say) to search for an alternative best move?  Tough to
>>>say, and although I have tried such ideas many times, I have always come back
>>>to searching what I consider the best move only.  And since 50% is a low
>>>prediction percentage, searching one move actually is even better than the
>>>above pessimistic analysis.
>>>
>>>>
>>>>B) To search all possible moves the opponent might make.  When the opponent
>>>>moves, reset and search again (but faster, since the hash tables have been
>>>>seeded).
>>>
>>>see above why this is not so good...
>>>
>>>
>>>>
>>>>C) Some other strategy?  For example, to use A) only if the top move is
>>>>'singular' (has a significantly better score).
>>>>
>>>>What strategy does your chess engine use?  To date, I have been using "A",
>>>>but I am beginning to think that "B" or "C" might be better.
>>>>
>>>>- Jim



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.