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Subject: Re: Pondering ("think on opponent's time")

Author: Robert Hyatt

Date: 07:58:23 11/12/02

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On November 12, 2002 at 10:26:46, Uri Blass wrote:

>On November 12, 2002 at 09:44:58, Russell Reagan wrote:
>
>>On November 12, 2002 at 03:31:58, Uri Blass wrote:
>>
>>>No
>>>
>>>If I see better score in one of the thread with low priority
>>>or if I see fail low in the main thread then I can increase the priority
>>>of one of the threads that was given originally low priority.
>>
>>You are missing the point, or you do not understand how thread priority works.
>>The thread with a higher priority ALWAYS runs first. The lower priority threads
>>will almost NEVER get any processing time. Add in the fact that there are 30 or
>>40 of those threads competing for the "almost never" cpu time they will get, and
>>not a single one of those threads will produce one bit of useful information.
>>Your higher priority thread will be searching normally, maybe 10-12 ply deep,
>>and your other threads will be at 1 or 2 ply and will provide no useful
>>information for you to determine if another move is better.
>
>I think that they may get 5 plies and not 2 plies and
>I also think that 2 plies can provide useful information.

That just won't work.  Play thru some games and notice how many places where you
find that a move looks great (or horrible) at depth=2, 3 or 4, but by the time
you get
to 10, 11, 12 or beyond, the score has changed drastically...


>For example you may see that all the moves except 2 are losing so you can
>increase the priority of the interesting thread(not the move you expect) to 10%
>and you have 90% for the move that you expect and 10% for an interesting move to
>check.
>
>if you search 10-12 plies with 90% of the time then you may search 8-10 plies
>with 10% of the time and you can increase the 10% to more than it later based on
>information that you get in the search.
>
>Uri



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