Author: ALI MIRAFZALI
Date: 14:58:45 11/12/02
Go up one level in this thread
On November 12, 2002 at 17:46:12, Uri Blass wrote: >On November 12, 2002 at 16:40:49, ALI MIRAFZALI wrote: > >>[D]4r1k1/pp3p2/1q1p2P1/6Q1/2p2Pn1/P5R1/1P2b1P1/5R1K b >>In the above Position 1....Be2xf1 is incorrect.How long does it take your >>program to avoid making this move? > >Movei needs less than a minute. > >>[D]1qr2rk1/1b2bpp1/pp2pn1p/1N1nN3/2BP4/P5R1/1P2QPPP/2B2RK1 b >>In the above diagram 1....a6xb5 is incorrect. Same Question. > >here movei can see negative score for axb5 in less than a minute(0.01 pawn for >white) but it does not find something better than axb5 in a short time. > >The score continues to go down to 0.25 pawns for white at depth 12 >but movei does not find something better at that depth > >Here is the score at the end of depth 12 and at the beginning of depth 13. > >depth=12 -0.25 a6b5 c1h6 f6e8 c4b5 d5f6 b5e8 f6e8 e5d7 b8d6 d7f8 g8f8 e2d2 e6e5 >Nodes: 131237325 NPS: 117842 >Time: 00:18:33.67 > >depth=13 -0.31 a6b5 c1h6 d5f4 g3g7 g8h8 e2e3 f6h5 g7f7 b5c4 h6f8 e7f8 e5d7 b8d6 >d7f8 b7g2 >Nodes: 188222338 NPS: 119753 >Time: 00:26:11.75 > >This is not the latest movei but only almost the latest movei and the latest >movei that is in another computer use experimental pruning and it is now working >on the GCP test suite. > >I have some evidence that the experimental pruning is probably productive >in very fast bullet games and I believe that it is also productive >in longer time control but I need to do more tests to be sure. > >The best version so far in the GCP test suite solved 148 in the GCP test suite >in 5 minutes per move on 1000Mhz and it used experimental pruning. > >I hope that I improved the pruning rules in the last version and I hope to >continue to improve them in the future. > >Uri Hi On a computer with an intel pentium 3 processor it takes Genius2 39 minuties 25 seconds to avoid 1...a6xb5. This is the PV at ply 9 1...g8h8 2.b5c3 d5xc3 3.b2xc3 e7d6 4.c4xa6 b7xa6.No other information about this search available.
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