Author: Bob Durrett
Date: 16:30:04 11/13/02
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On November 13, 2002 at 18:31:59, Dann Corbit wrote: <snip, snip and snip> OK. Can we reach agreement that the process of producing a chess engine is more like the way Movie was made? First the program was created to do certain basic essential things. Then the programmer "taught the engine" to do more. After that, then another "lesson." This process continues until the program became/becomes very strong. Presumably, the algorithms implemented in the earliest versions of Movie were relatively simple. Then, with each "lesson," more complexity was added to it's algorithms. At each step, the new algorithmic content was coded and the coding debugged. Perhaps most of what is published about chess engine algorithms was not incorporated into the earlier versions but maybe more of it incorporated later. This process likely included some originality and innovation in the development of the program's algorithms. Conceivably, the algorithms used are completely different from what has been published. "Only the programmer knows for sure." In the beginning, Movie may have performed because the program [NOT the programmer] was relative immature. The same way a human child grows. Incidentally, when I talk about program maturity, I am not talking about programmer maturity. Those are two different topics. How about that? Bob D.
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