Author: Vladimir Medvedev
Date: 04:51:31 11/14/02
I want to add mobility terms into my engine's eval function, but it seems to me rather unclear. The primitive way, generating (pseudo-legal) moves in leaf nodes coasts very much. Checking for move legality will be much more expensive, but without it I can't evaluate mobiity decrrease for pinned pieces... I also tried to evaluate mobility as the last branching factor on the line before the qsearch begins, but it seems to be too rough estimation, isn't it? I think, in bitboard engines mobility can be evaluated in some simple way, but how to do this for my "field array + piece lists" board structure?
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