Author: José Carlos
Date: 11:44:30 11/14/02
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On November 14, 2002 at 13:51:59, Uri Blass wrote: >On November 14, 2002 at 13:33:26, Russell Reagan wrote: > >>On November 14, 2002 at 11:04:42, José Carlos wrote: >> >> >>> It's a completely new engine written from scratch, just for the fun of >>>experiencing new things. It uses non-rotated bitboards and MTD(f). Actually, my >>>personal versions of both :) >> >>How do you handle things like rook file attacks with your non-rotated bitboards? >>In other words, what do you do instead of using rotated bitboards? Do you use >>the Kogge-Stone algorithms? >> >>Russell > >I cannot speak for averno but I do not have special evaluation for rook file >attacks and there is not big difference in strength between movei and averno. He means for move generation. Rook attacks gives you the set of squares where a rook can move to. >I do not know what is the kogge-stone algorithm but it is possible to evaluate >everything without bitboards. Sure. I'm just trying bitboards for fun. However, there's things that are more easily handled with botboards, and others more difficultly, of course. >Uri José C.
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