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Subject: Re: How Many Clock Cycles to Generate One Legal Move?

Author: Ricardo Gibert

Date: 02:07:01 11/17/02

Go up one level in this thread


On November 17, 2002 at 03:15:15, Frank Schneider wrote:

>On November 16, 2002 at 22:08:55, Christophe Theron wrote:
>
>>On November 16, 2002 at 22:00:27, Bob Durrett wrote:
>>
>>>
>>>I was thinking it might be *fun* to create a machine which does nothing more
>>>than create legal move sequences from some preset legal chess position.  These
>>>sequences might be dumped into a large part of RAM for later copy to a hard disk
>>>or printout.
>>>
>>>The key idea I'm toying with is to represent a chess position by a listing of
>>>legal moves.  Whenever a new move is made [by the person (or thing) playing
>>>against the machine, or by the machine if it's playing against itself,] then the
>>>machine would do nothing more than modify that listing (plus copy the move
>>>representation to a temporary storage place in RAM). The new listing of legal
>>>moves would then represent the new position.  The key idea is to represent a
>>>position by a listing of legal moves.  When a move is made, there is a "from"
>>>square and a "to" square.  Only consequences of changes made on these two
>>>squares would have to be considered to modify the legal move list.
>>>
>>>Then, to make it more interesting, a really fast random number generator would
>>>be used to select one of the resulting legal moves.  If the machine were playing
>>>against itself, the sequences of moves should be generated very quickly.  How
>>>quickly?
>>>
>>>In the beginning, I am only interested in the time it would take to modify that
>>>listing.  The machine could play both sides, removing the need for
>>>time-consuming input/output.  After generating a legal move sequence ending in
>>>mate, it would then start working on the next legal move sequence.  After a
>>>million or so moves were made, then the time required could be divided by the
>>>number of moves.  That resulting time per move that I'm asking about.  Rather
>>>than worry about the fact that some computers are faster than others, maybe the
>>>best bet would be to express it as number of clock cycles per move.  A modern
>>>high-end processor should be assumed.
>>>
>>>Each sequence would be what two "really dumb" chessplayers would produce if they
>>>knew how to produce legal moves but knew NOTHING at all else about chess.
>>>
>>>P.S.  Is there a better way?
>>>
>>>Bob D.
>>
>>
>>
>>Don't you need to prove first that two different chess positions will always
>>have a different legal moves list?
>
>Hi Bob,
>
>there are many different positions with the same move list, e.g.
>all stalemate-positions, all positions where e.g. Ke1xqf2 is the
>only legal move, ...
>
>Frank


He knows that. He wasn't asking the question for his own benefit.


>
>> And that there exist no move list that could
>>be associated with two different chess positions?
>>
>>
>>
>>    Christophe



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