Author: Russell Reagan
Date: 09:32:21 11/17/02
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On November 17, 2002 at 09:31:07, Bob Durrett wrote: >Are there just a few different kinds of good move generators There are only a few that I'm aware of. Mainly 0x88 or other array based approaches, move table, and bitboards. You should be able to find plenty about 0x88 and bitboards by searching the net or the CCC archives. You can search Google groups for posts by Bruce Moreland explaining move table generation that he used in his program Ferret. > In other words, if the move generator used is inefficient or somehow not right, >would that mean that the chess engine would never be any good? Move generation is not the main task of a chess engine. It is a significant part, but it's not absolutely critical. If you have a poorly written move generator, but you have a very smart search and good evalution, you can still have a strong chess program.
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